﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

class HoldeLaser:Laser
{
    public HoldeLaser()
    {
        m_Price = 1800;
        m_Type = ItemsType.WEAPON_MIDDLE_LASER_HOLDE;
        m_Speciality = Speciality.MAIN;
        m_Level = Level.LEVEL_MIDDLE;
        ResearchInfluence = InfluenceMG.INFLUENCE_EARTH;
        m_ShutRange = 15f;
        ShutVelocity = 0.1f;
        TurnSpeed = 0f;
        m_DropRate = 0.04f;
        Name = "霍尔德激光塔";
        Perview = "Textures/Weapon/WeaponMiddle/HoldeLaser";
        WeaponResource = "Perfabs/Weapon/Middle/HoldeLaser";
        BulletResource = "Perfabs/Bullet/GreenBullet";
        m_FireAudioResouce = "Perfabs/Audio/LaserS";

        m_BoomEndEffect = "Perfabs/Effect/TripperBoomEnd";
        Description = "地联的固定激光武器，是地联的激光武器研发组在激光主武器上研发的成果。考虑到能量转化效率，工程部用了最稳定的传输介质导致该武器无法像其他武器一样转动炮台，但恐怖的输出能力仍然在地联中应用广泛。据说该武器的原型由25仔领头的一群疯子科学家开发，后来因为住进了疯人院被迫项目终止，但设计理念却留了下来，诞生了这个地联最恐怖的激光武器。";

        m_Width = 0.5f;
        m_DamageType = DamageType.TYPE_ENERGY;
        Damage = 20;
        m_EnergyConsumption = 8.5f;
        m_StartColor = new Vector4(0, 0, 1, 1);
        m_EndColor = new Vector4(0.2f, 0.4f, 1, 1);
    }
}